Strategy Food for thought: The spy who sold out

Thanks to a massive product integration deal in the latest [...]

read
Design Forgiving a pretty face

In the late spirit of Valentine’s day, I’ve been thinking [...]

read
Digital Facebook to agencies: how will people share your story?

As Facebook aims to go public on May 17 2012, [...]

read
Culture Is “The Pitch” an accurate reflection of our industry? read

Big Orange Slide

Thursday, May 24th, 2012

Are we interacting with our interactive media?

July 23, 2010 by Jacob Karsemeyer

Illustration by James Ayres

The word “play” suffers from ambiguity.

When you’re talking about listening to a CD or watching a movie, it’s a passive action. You push the “play” button, step back and the media plays.

But when you’re talking about a game or an instrument, it becomes an active interaction. Instead of simply watching or listening to something play, you engage with it. Instead of observing it play, you play with it.

Far too often, “interactive” media falls into the former category: it’s a banner on a website that launches a video; or a Facebook application that allows you to passively view pre-generated media.

I can’t help but feel that these are standards that have survived the days of print/radio/television because of their familiarity. And they are starting to show their age. Click-through rates have almost halved since 2004. Static banners average around 0.19%, and even the most compelling of animated banners still don’t pull more than .6% click-throughs.

So instead of looking to traditional media as an influence, I think the advertising industry should be looking to more “interactive” media, such as toys or video games, for influence on how to engage the user in “play.”

There are many benefits to allowing users to interact with media, rather than simply observing it.

A good banner can only really be enjoyed once or twice. A good video can be watched a handful of times; maybe each time the viewer will notice something new. But a good toy or game can be enjoyed indefinitely. Games from decades ago still maintain healthy communities, and toys from millennia ago are still being produced and enjoyed all around the world.

People also love to play with other people. While a viewer who has been moved by a static piece of media may share it with their friends, a game user will not only share an interesting game with a friend, they will teach them to play it and continue to play it with them. By creating these branded social experiences, you create branded recognition on a level unattainable through passive media.

Some will argue that many people enjoy passively consuming their media. They’d rather lean back and observe than lean forward and interact. While this is true, a well-designed game or toy can cater to a wide variety of players and even garner attention from people who have no interest in playing the game. You don’t have to be a baseball player or even a fan of baseball to appreciate the brand association in sports facilities such as the Rogers Centre.

We need to continue to look for ways for users to “interact” with our interactive media. While making a game or toy isn’t always the answer, I believe the industry would do well to borrow some influence from a medium that has proven its ability to retain users’ attention over long periods of time.

Plus . . . who doesn’t love a good game?

4 Comments on "Are we interacting with our interactive media?"

Make a Comment


By submitting a comment, you agree to Grip Limited’s Guidelines, Terms & Conditions and Privacy Policy.


BIG ORANGE SLIDE: © 2010, Grip Limited. All rights reserved. Comments posted on this blog are the individual contributors personal opinions and do not necessarily represent the views of Grip Limited, its vendors, or its clients, nor the contributors respective employers or clients. Complaints, concerns and general hysteria: blogombudsman@griplimited.com