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Big Orange Slide

Wednesday, May 23rd, 2012

How to be innovative

February 8, 2011 by Jacoub Bondre

Illustration by Josiah Bilagot

Creativity is about making something new or turning chaos into order (as my friend @jted would say), whereas innovation is a process of renewed application for something that already exists. Innovation and creativity are, however, similar in the fear and uncertainty that belong to the ideation process. To quote the opening lines from the documentary Art & Copy:

“The frightening and most difficult thing about being what someone calls a ‘creative person’ is that you have absolutely no idea where any of your thoughts come from, and you have no idea where they’re going to come from tomorrow.”

Frankly, there are no magic beans for innovating products or systems. But there are a few ways to begin imagining how they could be taken into a different direction. Here are some to consider.

Swap

I cannot count how many times I’ve stared at a pattern on the floor, and had another one emerge – a smiling face, an animal of some kind. Once I know that it’s there, I can’t see the forest for the tree my brain has detected. And the reason I see it, is because I’m looking at the pattern from a different angle to everyone else.

Whether it’s a physical object, a concept or a tactic, reversing how you look at a problem will often lead you to something that has yet to be considered. Here, I cite the example of our recent Snack Pack Smile Facebook campaign. Originally, Snack Pack was going to donate a dollar on a user’s behalf to Food Banks Canada. This is a viable, expected way to send donations. However, we as a team imagined what it would be like to donate their dollar on behalf of someone from their friends list, and encourage them to do the same – “pay it forward,” as it were. This twist increased the virulence of our social share. The result: we hit our target of $20,000 to feed families in need before the end of the campaign.

Invent

In my humble childhood home, Allen’s apple juice was a staple. Though we couldn’t afford a can opener, we did have other tools – a shoe, for example, and a butter knife. I’d engineer the can open by placing the butter knife on the top of the can, and giving it a whack with the shoe. Prying the knife down created a perfect spout – even better than the one a can opener would create.

The key is to dismiss the expected applications of things. In 1945, Percy Spencer (an American engineer) was working on an active radar set when he noticed that the equipment was causing a chocolate bar in his pocket to melt. Though he was intending to use microwaves to improve communication, he ended up creating one of the most convenient – and most hated – kitchen appliances in modern society.

Simplify

Sometimes, innovation happens when you imagine how the component parts of something might be improved to optimize usefulness. When Earle Dickson (then a cotton buyer at the Johnson & Johnson company) noticed that his wife was prone to kitchen accidents, he imagined how he could make an adhesive bandage that would be sterile, and would stay in place. He perfected his BAND-AID® in 1920, and was awarded for his inventiveness by being named vice-president of the company. Dickson saw the component parts of a bandage: the adhesive piece and the cotton swab, and imagined how he could revise them for improved efficiency.

Play

Play isn’t just a verb, it’s an outlook. By choosing to have fun with your designs, copy, code or ingredients, you inherently change your approach.  Make word jumbles out of your copy. Turn your designs upside-down. Imagine seeing it as a 10-year old. When we make productivity a game we use a different part of our brain. Imagination, not obligation, takes over and we give ourselves permission to think a little more recklessly. The fork at our table is a hand, robot, post-apocalyptic pick-up truck. Fun paves the way to something new.

Consume

In “Blink,” Malcolm Gladwell (one of my favorite authors) explains the massive role our subconscious plays in our decision-making. If our conscious mind had to make every decision we made, even the simplest of tasks would take hours to accomplish. While we are busy focusing on a task at hand, our subconscious is busy building a peripheral catalogue of everything around us. The next time we make a decision, our subconscious draws from our database of observations.

You can affect and alter how you make decisions by feeding your subconscious information. Books, movies, conversations, TV shows, video games, life experiences – all of these things will feed and shape your mind’s ability to think in different and deeper ways. Never give up the opportunity to experience something you haven’t before. It will pay dividends in almost everything you do, but especially when it comes to creativity and innovation.

Conclusion

There are many techniques and ways one can be innovative. These points are only a few of the myriad ways you can begin to try to approach problems differently. Of course, there’s always the possibility that you could innovate the tools of arriving at innovation.

What was your favourite Super Bowl spot?

February 7, 2011 by Big Orange Slide

Please add your comment below.

Ah the Super Bowl. The holy grail of broadcast buys with a captive (and receptive) audience of millions. It’s an opportunity for marketers and agencies to pull out all the stops on budget, humour and controversy. This year’s spots were no exception, ranging from epic animated spots for Coke, to Groupon’s controversial Tibetan humour.

Which, in your opinion, were the standout spots?

*Those of us Canadians who were subjected to “Flashpoint” teasers in lieu of million dollar spots can see all the ads here.

Best of January

February 4, 2011 by Big Orange Slide

Illustration by Haley Fiege

Yes, it is February. But the memory of provocative January editorials continues to permeate the early days of this, the shortest and most romantic of months. We intend to exorcise these demons by sharing them with you.

iRetract what iSaid – by Jacoub Bondre
Jacoub thought he would hate iPads. Then he was given an iPad. Now he must grudgingly contend with loving iPads. Read the story, share the shame.

When is too much, well, too much? – by Jamie King
Ad man/hockey fan Jamie King discusses why brands who plaster NHL rinks with their logos aren’t doing themselves any favours.

Pop art with a purpose – by Kathy Herrera
A reflective piece on the similarities and differences between advertising and street art.

Diving face first into creative opportunities - by Raz Peel
Raz, a developer at Grip, conducts a series of experiments to assess the value of facial recognition APIs.

Is advertising evil? – by Daniel Gerichter
The question that plagues the industry is broken down into a point-counterpoint piece.

Comment of the Month:

“The Kinect wares are what I’m most interested in. It’s been out less than a year and already the internet is full of hacked Kinects guiding robots around rooms, recognizing and greeting visitors, and acting as a hands-free keyboard.
With this kind of recognition I won’t be surprised to learn it can tell (and wants to know if) you’re sipping on a can of Pepsi instead of Coke. When GTA6 comes out, it’ll know your favourite brand and that’s what the character will drink – you can wrap an in-game object with whatever label you want. Bring a Coke into the room with you and your character gets +1HP every time you take a sip.” – Kevin Franks

In response to: Q+A: What do you think gaming will bring to the table in 2011?

Scale at the price of brand health?

February 3, 2011 by Jon Finkelstein

illustratioon by Nancy Ng

There is something I love about boutique companies. From one-off opticians like Rapp Limited in Toronto, to purveyors of handmade items like Dunnet Drums, smaller companies have a way of establishing more of a connection between people and product.

Take Porter Airlines, which in its infancy felt like a return to the golden age of flying; a time when air travel had all the trappings of a luxurious experience. Porter flights stood in stark opposition to your average flight experience today, akin to an airborne cattle cart enroute to the abattoir.

I remember my first flight on Porter about 4 years ago. I went through security with one of the pilots. He talked to me with effusive pride about Porter. He even shepherded me through the terminal building to the lounge where he made me a cappuccino from the available machines before his preflight check.

But my recent flight to Chicago on Porter got me thinking that Porter ain’t what it used to be. For all the bouffants on stewardesses, iMacs at check-in and free food & drink, Porter seems to have lost its personality. The staff seem to have eroded their connection to their stylish, alternative ethos.

Was it a bad couple of days, or has the growth into a larger airline corrupted the purity of their ideal? Free features, like the now usurious “change fees,” are tantamount to Porter forgetting its DNA. In the case of Porter, bigger isn’t proving better.

Being a partner at Grip, I’m forced to apply this logic to my own company as we double in size. Like Porter, we began as a bold alternative to the tired, traditional model. Senior people working on the biz. No creative directors. Open, honest, transparent. But what happens as we close in at 170-strong? Will sheer mass force us to succumb to mediocrity?

I think not. Rather, I hope not.

We’re committed to keeping our culture, and are taking steps to ensure that our “Gripness” perpetuates itself. I think our judicious screening of potential hires helps, as as does our careful approach to new business (I think we all know that the type of client your agency has can change agency culture.)

So as companies/agencies grow, how can they hold fast to their original ethos?

1. Train staff to love your brand
Don’t take for granted new hires know everything there is to know about your organization. Train them. Take the time to educate them on your brand story. It’ll reap dividends.

2. Storytell
Every great brand has a story. Write it. Disseminate it. It makes for great reference material.

3. Talk, talk, talk
Keep a dialogue open. Have monthly all-staff meetings. Talk about agency goals and how culture plays a role.

4. Guard jealously
Whether your looking at new clients, or even the type of work you take on, ask yourself if it’s right for your brand. If it’s not, chances are you’re taking the first steps on a long walk to compromise.

Ultimately, being big and seeming small aren’t necessarily at odds. I think companies like Apple and Virgin have been able to do it. Yes, they’ve evolved, but Jobs and Branson have ensured that both companies cling to their origins.

So what’s your take? Big at all costs? Or brand first?

The benefits of eating dog food

February 1, 2011 by Steven Hudak

Illustration by Julia Morra

“Dogfooding” is short hand for “eating your own dog food,” a term that is used by software companies to illustrate that they use as well as make their own software.

Microsoft and Google are probably the two most accessible examples of what this can mean for R&D. Microsoft became known for using their own Office product, a staple piece in almost every business and government workplace. Similarly, Google developers not only work on their core offering, but are also allotted a full 20% of their working hours to create pet projects, a brilliant idea that has lead to the creation of both Google News and Google’s social media platform Orkut.

It’s a proven model, so it should be no surprise that the developers at Grip also dine on our own kibble. When building the nomination site for the Oranges (Grip’s internal award program), the developers were able to integrate a different kind of authentication process and troubleshoot a solution for a nagging server issue. Most recently, Grip’s president, Harvey Carroll, moderated a battle of the business plans, allowing for voting via SMS and a mobile microsite with live voting results. At the end of this process, Harvey was able to use his phone to instantly name the winning team – as well as send a text alert to two random voters, informing them that they had also won prizes.

These are only a couple examples, but they lead to bigger conclusions. Here are a few other thoughts on how eating one’s own dog food can help improve overall product.

It forces developers and designers to be empathetic with their end user. It always scares me a little to hear designers question the validity of the user experience on their own projects. If the originator of the design can’t figure out how to perform a menial task how can we expect the end user to do so? It’s not enough to whip through an application to patch holes, you have to be a part of its active life.

You get user feedback for free and much quicker than you would in the wild. Consider how much faster it is to talk through an issue with a team member than a focus group. Going back to the Google example, you can see how that company uses its own resource pool to see if new features will work before spending money on promotion. They are a focus group – but of experts.

Finally, security of the project is increased. When you feed your dog food to a population with experience as vast as you do in an agency environment, unforeseen secondary uses rise to the surface. The combination of technical and non-technical people using your product reveals a gamut of interactions that may accidentally uncover a security flaw, before someone with less-than-ideal intentions gets to it.